A Way Overdue Holiday Updizzle

Hey internet BFFs!

So, remember when we promised we’d keep you posted on the Blip Festival events as they transpired?  And remember how I wanted to keep people updated blog-wise while I was on my Holiday break? Well, things didn’t turn out 100% as I’d planned…

While working on the game during the show, the internutz took a pooper scooper, so we couldn’t keep y’all updated.  However, Bytejacker was there and they managed to capture three candid vids of Chris, Jason, and I working on BIT.TONIK.  I think they purposefully didn’t start rolling until we were falling asleep in our chairs…

Click the image to head to bytejacker's vids...

Click the image to head to bytejacker's vids...

And THEN, I thought I’d get to update the blog while I stayed with family post-Blip Festival, but I came down with a crazy fever and was in no condition to do a post until TODAY when I arrived back in California, my home, where it has its very sweet sweet warmth to share so tenderly upon my skin.

And it is here, in the San Jose International Airport, where I post to this blog.  This WEB LOG.

But!  My cohorts were not so viciously impaired, and Jason Cirillo managed to post the game we made here!

Clikken Imagen ot playyen.

Clikken Imagen ot pläyen.

Read the effervescent disclaimers before playing.

Also, I wanted to take tons of pictures, but my camera’s battery did a pooper scoop as well and needs to be replaced.

So, I’m back home, Chris is on his way too, and we’ll be back to work tomorrow, trying to make the recently announced BIT.TRIP RUNNER the best game in the BIT.TRIP series so far!

And last, but certainly not least, while we were away, an interview on Gamasutra with Mike Roush appeared, wherein he discusses the retro-art theme of the BIT.TRIP series.  It’s a good read.  Check it out.

Oh, crap, one more thing.  FANS FOUND US!

THE Jesse Collins

THE Jesse Collins

WiiV

And the signed Wii

Continue rocking on.  Over and out.

11 Responses to “A Way Overdue Holiday Updizzle”

  1. Secret_Tunnel says:

    If I send in my Wii and $500 to your office will you put Bit.Trip: Runner on it?

  2. Robotube says:

    @Secret_Tunnel Send the Wii and the $500 to me. I’ll have it back to you as soon as Bit.Trip Runner is released.

  3. Checked out the game — not too shabby, I must say. You all did well given the time restrictions and all.

  4. this game is very inventive, it would have been just plain awesome if you cuys had the time to sync it up to music.

    who got a signed wii?

  5. Nathan says:

    runner, eh? so platformer then, or something like. good luck with that. I still think something like tempest would be awesome, with beats coming up the hole to music.

  6. joeshabadoo says:

    yay, that’s my signed wii! I drew the CV figure and handed it off for autographs. All sharpie. Since then I’ve added the trademark 5 colors as thin horizontal bars in his ocular area, and the underside of the Wii now has the vertical line paddle, core cross, and the void. All three are straight black and go from left to right on the top half. Whatever pixel art shows up in the channel preview for the last three games will go in order below the first three.

    Yes, I like these games

  7. Do you need to know? says:

    that is good that you are good.
    how much Wii Points is BIT.TRIP RUNNER cuz i saved 600 Wii Points.
    i got Bit.Trip Core, Bit.trip Void and a song and can i have your wii number?

  8. Do you need to know? says:

    mine is 1823687822008144

  9. Do you need to know? says:

    oh hey how about you put Bit.Trip BEAT Bit.Trip Core Bit.Trip Void Bit.Trip Runner Bit.Trip 5 Bit.Trip 6 on a disc when it is all done and get it free if you have it all
    36.00$

  10. Joeshabadoo says:

    A Bit Trip Saga disc would be cool, but it would kinda clash with their current creative vision/mission statement stuff about minimal impact on the planet. Despite the fact that humans only account for 3-4% of the CO2 produced/released in the atmosphere, it is a noble cause in terms of avoiding the costs/residual effects of printing games on disc.

  11. Il Giuda says:

    It’s awesomely bugged, but strangely funny to play. And addictive. Music is very nice but the lack of mode-up/mode-down make it too mmhhh “annoying loop”.
    Rejected the way the columns are not wide as the height of the stage.
    Just fix something about the columns (dunno exactly what, maybe erase them…), add polished music/modes , add a “next coming beat” window that tells you what’s next even patterned bits… add those thing plus Gaijin Juice… and I’m ready for another wiiware game…

    *So bugged, so loopy, so juicy, so fresh… so TONIK!*

    p.s.: it’s a pity it shares so much with BEAT (Descent’s boss level), TONIK could really be an interesting project and in this early form of game is actually very funny and ispired (even if I still don’t like how the columns are inserted in the stage, maybe it’s just the way they look)

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