Metal Gear Solid 4
Game-O-Meter: 8.0
Platform: PS3
Date Beaten: 8/11/2009
Time to Complete: 22:43:55
While this game has scored very highly, I am convinced that Hideo Kojima, in all of his maniacal genius, has lost his mind. I sincerely doubt that I’ll play another Metal Gear sequel.
What’s interesting about reviewing Metal Gear Solid 4 is that I’m really reviewing the craft of the game more so than the game itself. The thing is, this game is unbelievable. The amount of content in this product is legendary. The gameplay (what little of it there is) is very good. The production values and overall presentation are phenomenal.
There WILL be spoilers in this review. Jump down to the last 2 paragraphs if you don’t want to be spoiled.
Metal Gear Solid 4 was kinda fun. But it was fun in the same way that watching a train wreck is fun. I found that I was more often than not, just playing so I could see what insanity unfolded next. From Raiden’s chin to marriage proposals in the middle of firefights, my mind was constantly reeling with absurdity. Playing MGS4 felt like an exercise in maintaining sanity as your mind melts away while the events presented to you make less and less sense as the game continues.
The gameplay is pretty standard Metal Gear Solid fare. Sneaking and shooting feel great. The only thing about combat that’s a little wonky is the hand-to-hand stuff. Still, though, as far as controlling Snake goes, I have very few complaints. It’s the story that kicks you in the confusion balls.
I swear there’s about 6 hours of gameplay in this game. The rest of the 22+ hours are cutscenes. By way of example, I had to save and quit right before the endgame. I asked a friend how far I was from the end of the game and he said that I had about 15 minutes of gameplay and at least 3 hours of cutscenes ahead of me. He was not kidding. I timed it. It was MORE than 3 hours of cutscenes. And that was just the end sequence! Between missions, there’s usually a 30 - 60 minute briefing cutscene. In the middle of missions, there are multipe cutscenes of varying length. This game is essentially an interactive movie. You play the action parts, and Kojima plays the drama parts. And if I haven’t mentioned it already, Kojima has lost his mind.
Of course, going into MGS4, we know about Kojima’s failing sanity, so this game just reinforces what we already know. Accepting and embracing the insanity is definitely the way to embark upon this experience. If you can do that, you will marvel at the Eastern European segment that turns sepia tone and changes up the gameplay. You will freak out when you return to the Shadow Moses scenario and the game actually becomes the PS1 game–4:3 aspect ratio, graphics, level design and all. The fact that Snake has an iPod (not some knock-off made up music player–an actual iPod) that you can import your own songs onto and which controls exactly like a real iPod will bend your reality. The Psycho Mantis sequence will tickle your nostalgia glands. The fight between Raiden and Vamp will melt your logic capacitors. And the first time you see Big Boss, you’ll do a big ol’ WTF! And the final approach to the endgame in the microwave tunnel is simply amazing–through gameplay, they literally make you feel some of the pain that Snake is going through.
Metal Gear Solid 4 is filled with jaw-dropping moments that keep you guessing as to what will happen next. Because of this, the game is a success. However, if your tolerance for the absurd is low, this game is 100% NOT for you.
In conclusion, Metal Gear Solid 4 is a spectacle to behold. It is a marvel of its craft. It is one of those action games that throws so many plots and plot twists at you while maintaining the action so you don’t realize that it makes no sense whatsoever. Now, yes, I know that some people (AndyTron, I’m looking at you) can untangle the story and make all the Metal Gear games make sense, but these people themselves are not mere mortals. Metal Gear Solid 4 is not a game for the general public. It is a game for hardcore gamers who like their action over the top, their stories completely insane, their heroes bad ass, their villains nefarious, their women sexy as hell, their humor sophomoric, and their cutscenes long. Very long.
I can’t really recommend MGS4 as a game. But it is one of those life experiences that I think every self-respecting gamer should have. It is completely acceptable to watch someone play it. Heck, play it on Easy Mode.

Shadow Complex
Game-O-Meter: 8.5
Platform: Xbox Live Arcade
Date Beaten: 8/21/2009
Time to Complete: 12:02:23
THIS IS THE METROID GAME WE’VE ALL BEEN WAITING FOR SINCE SUPER METROID! Except it stars some dorky-lookin’ frat boy instead of a sweet lookin’ space bounty hunter in full body armor who turns out to be a totally hot babe. Mind you, this game is great.
Shadow Complex fills a void that’s been gaping wide open since 1994 when we all beat Super Metroid. As a side note, it was Super Metroid that got me back into gaming since my lapse in the late 80s. Few know this. Spread it around the internetz. Back to Shadow Complex. If you haven’t figured it out yet, Shadow Complex is a 2.5D exploration/action game that obviously takes its inspiration from Super Metroid. Do not think that this means it’s some me-too rip off. Oh no. This is a great game.
There’s something about the type of game that Shadow Complex is that makes it so satisfying to play. The action is very easy to wrap your brains around, as are the controls. The rewards are frequent and are mostly meaningful additions to your character’s growth–seeing your character turn from the aforementioned frat boy to an armored bad ass who’s invincible while standing still is just the best. The graphics are great, and the majority of animations really set the bar high for similar games that should definitely follow in Shadow Complex’s footsteps.
The tuning of when/where/how you obtain your power ups is fantastically done. Hats off to the level designers for figuring out how to weave cohesive gameplay/progression into the pretzel-knot world design that is standard in these types of games. I like to think that I could do it, but I’m not so sure. The thought of trying is mind-boggling.
Even though the flow of the game is almost perfect, the difficulty just right, and the action rewarding, Shadow Complex is not without its flaws. The biggest of which is probably the imprecision that feels buggy when aiming into the background to get baddies not on the 2D foreground plane. Mind you, even though this is the worst of the issues, it’s really not that bad. Going into the experience knowing that this can be frustrating will prepare you enough to let it slide with a roll of the eyes as you restart from the last save room.
In addition to the 3D aiming issue, I found that the items I found (more often than not) weren’t super useful in combat. My regular gun was almost always enough to get by. This made the missiles, grenades, etc really only useful during boss battles and made them feel more like blue/red/yellow passkeys rather than awesome additions to my arsenal.
Also, I could have had the game go on longer.
I found the military theme and overall story of the game somewhat predictable and devoid of a lot of creativity, but the gameplay WAY more than made up for those feelings.
So, I’m trying to think of more things to say about this game, but really, the bottom line is this: The game is damned fun. If you enjoy fun, buy it. it’s worth the $15 by far. I mean, I could go off on each individual weapon/item, but I don’t think that’s necessary. The one and only reason you shouldn’t buy this game is if you play solely racing games, sports games or JRPGs.
Did I mention that it’s like playing a new Super Metroid? Yeah. I did.
Continue rocking on. Over and out.