Hey internet BFFs!
So, remember when we promised we’d keep you posted on the Blip Festival events as they transpired? And remember how I wanted to keep people updated blog-wise while I was on my Holiday break? Well, things didn’t turn out 100% as I’d planned…
While working on the game during the show, the internutz took a pooper scooper, so we couldn’t keep y’all updated. However, Bytejacker was there and they managed to capture three candid vids of Chris, Jason, and I working on BIT.TONIK. I think they purposefully didn’t start rolling until we were falling asleep in our chairs…

Click the image to head to bytejacker's vids...
And THEN, I thought I’d get to update the blog while I stayed with family post-Blip Festival, but I came down with a crazy fever and was in no condition to do a post until TODAY when I arrived back in California, my home, where it has its very sweet sweet warmth to share so tenderly upon my skin.
And it is here, in the San Jose International Airport, where I post to this blog. This WEB LOG.
But! My cohorts were not so viciously impaired, and Jason Cirillo managed to post the game we made here!

Clikken Imagen ot pläyen.
Read the effervescent disclaimers before playing.
Also, I wanted to take tons of pictures, but my camera’s battery did a pooper scoop as well and needs to be replaced.
So, I’m back home, Chris is on his way too, and we’ll be back to work tomorrow, trying to make the recently announced BIT.TRIP RUNNER the best game in the BIT.TRIP series so far!
And last, but certainly not least, while we were away, an interview on Gamasutra with Mike Roush appeared, wherein he discusses the retro-art theme of the BIT.TRIP series. It’s a good read. Check it out.
Oh, crap, one more thing. FANS FOUND US!

THE Jesse Collins

And the signed Wii
Continue rocking on. Over and out.